Liana prefers to make her home in mountain grottos and woodland groves rather than in the squalid streets of cities. Possessions: battle-axe, leather jerkin (Defence +1), map Possessions: spear, leather jerkin (Defence +1), map LIANA THE SWIFTĬHARISMA: 2 COMBAT: 5 MAGIC: 2 SANCTITY: 3 SCOUTING: 6 THIEVERY: 4ĬHARISMA: 3 COMBAT: 6 MAGIC: 2 SANCTITY: 4 SCOUTING: 3 THIEVERY: 2 Transfer the details of the character you have chosen to the Adventure Sheet. Starting characters You can create your own character, or pick one from the following – except for the last two listed. If you have any detailed queries, consult the Adventuring in the Fabled Lands 1 document.Īdventurer’s Journal For the keeping of notes (Your Defence score is equal to your Rank PLUS your armour bonus PLUS your COMBAT score.) The amount you beat the Difficulty by is the number of Stamina points that your opponent loses. The Difficulty of the roll is equal to the opponent’s Defence score. Fighting involves a series of COMBAT rolls. This means that you would have to roll 5 or more on two dice to succeed. This requires a CHARISMA roll at a Difficulty of 10. Example: You want to calm down an angry innkeeper. To succeed you must roll higher than the Difficulty of the task. To use an ability (COMBAT, THIEVERY, and so on), roll two dice and add your score in the ability. Acid Afraid Ague Aid Aklar Alissia Almanac Aloft Altitude Altruist Ambuscade Amcha Amends Anchor Anger Animal AnthemĪnvil Apache Appease Apple Ark Armour Artefact Artery Ashen Aspen Assassin Assault Assist Attar Avenge Axe Azure
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |